endless hours spent grinding and farming for loot to progress past Act 2 of Inferno mode, ridiculous difficulties in Inferno (prior to patch 1.0.3), gear priced too high on the Gold Auction House which leads to farming and grinding, players refusal to spend real money on the RMAH for in-game items, server maintenance for a game that could be just as fun in a single-player offline mode, constant login errors, etc. After 20 years have they done enough to justify the release and how is the pe. There are a myriad of problems surrounding the game that could have contributed to player decline, i.e. Here’s our full performance review of Diablo II Resurrected on Nintendo Switch. Now thanks to the Xfire stats on Diablo 3, it seems that despite Blizzard doing all they could to fix the game to make it more accessible, the active player base for Diablo 3 has dropped to less than 50% of what it was during its initial launch. While they were quick to roll out hotfixes and patches to address some of the issues plaguing the game, based on general forum feedback and overall sentiment, many gamers just weren’t too pleased by how Blizzard handled Diablo 3. Let’s face it, Diablo 3 was not Blizzard’s smoothest game launch to date despite it being extremely anticipated (a decade or so of waiting will do that for a game).
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